Note: this post is for PneumatiCraft players on the Minecraft 1.8 update. It will have little relevance or meaning outside that group.
Hello happy players! This post is meant to be a pretty in-depth explanation of what’s new in Minecraft 1.8 on our server. It assumes you have a passing familiarity with the upgrade already, but even that isn’t 100% required.
The biggest change by far is in the “game mode.” Minecraft 1.8 introduces an experience bar, a food/hunger bar, and a difference between creative and survival modes. The server integrates all of these in some way.
First off, all existing worlds will play in survival mode by default. This is most similar to the Minecraft experience you’re familiar with; the only addition will be the hunger and experience bars. Mob settings remain the same; there will continue to be no hostile mobs in the main world, but new hostile mobs will begin appearing in the hostile worlds (including “hostile,” “scratch,” and “skyland”).
We will be creating a new “creative” world. This world will be the only world to play in creative mode, and we will be separating its inventory from all the other worlds. This means that, even though you can have an unlimited number of any block in creative mode, you can’t bring them back to other worlds and sell them for a profit.
Unfortunately, the terrain generator changed in Minecraft 1.8, and there’s no option to keep the old generator. This means that land outside the current world boundaries will behave as it has in past updates, and will generate new 1.8-style chunks. This will lead to some pretty sharp edges (cliffs and the like) in all existing worlds. I’m sorry, but there’s no way to avoid this – players can choose to just deal with it, stay within existing world boundaries, or (my personal favorite) build cool walls/stairs/transports across chunk edges.
In order to avoid the inevitable issues with hiking 20 minutes to get to 1.8-style chunks in the main world, we will also be creating a new peaceful world that will be completely unoccupied. The rules will be the same as the current peaceful world: it will play in survival mode, and players must respect each other’s territory. The purpose of this world is to allow players to get new materials from 1.8-style chunks more easily. Its inventory will be shared with the current network of worlds.
Thankfully, all the existing plugins still work, with one exception: SignShops. There will be breakage in some of the shops that are set up; again, I’m sorry, but this is unavoidable. We are moving to a different shops plugin with a better record for supporting new Minecraft versions, and I will provide more info and help transition as soon as possible.
Thanks for your patience during this transition, and happy mining!